Christian Laforte
claforte@feelingsoftware.com

I am a software consultant specialized in 3D graphics, with excellent analytical skills and a solid track record in designing and implementing complex software.

Fluent in English and French.
Ability to read, write and speak Japanese to an intermediate level (1000 kanji).


Feeling Software Inc., Montreal, QC, Canada

March 2005 – Now (President and owner)

Feeling Software provides 3D graphics consulting and software development services to a variety of clients. As the President, my responsibilities include:

For more information, consult our web site at http://www.feelingsoftware.com

Dakis, Montreal, QC, Canada

November 2003 – March 2005 (Director of Research and Development)

Dakis is a Montreal start-up developing technologies for the retail market. Their flagship product, the Dakis Humanized Expert (DHE), is an automated sales assistant that helps consumers identify the products that best fit their specific needs.

My mandate was to lead the technology team in developing a market-ready DHE, and to enhance the DHE through additional technology such as 3D actors, computer vision and voice recognition.

I lead the technology team (7 developers) and reported directly to the CEO. I also represented the Dakis technology with external parties: investors, customers, partners, media, and government. Other non-technical tasks included hiring, documenting our activities for government subsidies, etc.

I had broad technical responsibilities:

 

Alias, Toronto, Ontario, Canada

February 2001 – October 2003 (Software Engineer, Maya rendering team)

I designed and implemented critical parts of the HWRender rendering component, which was introduced in Maya5.0. This new renderer takes advantage of consumer graphics hardware to produce images that can match software rendering quality, yet render up to two orders of magnitude faster.

I was the main technical contact with HW vendors (nVidia, ATI, 3Dlabs), and the in-house OpenGL and hardware rendering expert. Prior assignments included:


ATI Research
, Marlborough, MA, USA

January 2000 - January 2001 (OpenGL Driver Engineer, MS Windows)

As a member of the driver team supporting the Rage128, Rage Fury MAXX and Radeon graphics cards, I achieved a deep understanding of the OpenGL API, of the driver and its interaction with games, applications and hardware.

Other tasks included diagnosing and finding workarounds for hardware failures, meeting with critical customers, and participating in the specification of future products.

Sanyo Electric, Osaka, Japan

June - December 1998 (7 months full time internship)
December 1998 - April 1999 (external consultant from Canada)
May - September 1999 (4 months full time internship)

This internship allowed me to discover and appreciate the Japanese culture and language. As the sole foreigner of Sanyo’s Japanese artificial vision research lab, my contributions include:

Expertise

Graphics Hardware

3D graphics and mathematics



Software engineering

Others

Education

1995 - 1999 École Polytechnique, Université de Montréal, Canada
Computer Engineering
Degree